Draft of Prospectus Background
Here is my theories graphic:
Here is the rough draft for my prospectus:
When developing this research question, initial interests
stemmed from my perceived lack of interactive opportunities throughout my local
urban landscape. I think of when I am hiking: being able to stop to climb a
large fallen tree, hop over stones on an even path, or crouch down to feel the
moss growing on the precipice of a stream bank. These moments, especially those
inspired by natural elements of plants, water, and stone, appear incredibly few
and far between when walking through my local urban environment. This initial
interest taps on two key theories of my research: adult play and affordances.
The most fundamental and building block of my research rests in
the theory of play and how adults play. Numerous studies express the lack of knowledge
regarding play and play behavior in adults, calling for further research on the
subject. Lack of research often is traced to how the topic is overlooked in
many fields, with psychology almost exclusively embracing play in its functionality
for development through maturity and deeming it inane afterwards (Van Leeuwen,
2008). However, behaviors of play in adults have and continued to be observed,
and have shown to have numerous positive effects on the individual, their
relationships, and environment. Adults often describe the most enjoyable
element of their romantic relationships as interactions in which they play with
their partner (Betcher, 1981; Lauer & Lauer , 2002). Playful behavior in
adults can help alleviate daily stress by providing an escape from the hassles,
conventionalities, and mundanities of everyday life (Van Fleet, 2015). Van
Fleet (2015) observed eight forms and outcomes of adult play: private verbal
code, role play, verbal teasing, games, anti-social physical play, pro-social
physical play, gossip, and public performance. Another study (Rhea, 2023) polled
peoples play preferences, categorizing play as either structured or unstructured,
and found that both older and younger adults preferred unstructured play, with
the younger adults (18- 39-year-olds) preferring higher intensity activities. Additionally,”
“affordances” refers to the “possibility for action” provided to an individual
by an environment—by the substances, surfaces, objects, and other living
creatures that surround the social actor. Affordances are linked to “sense of
place”—the emotional bonds people create to a place—as the initializing factor
to creating these bonds. Affordances reveal how place meanings are joint
products of attributes of environmental features and the attributes of the
individual (Raymond, 2017). Perhaps an urban environment that affords multiple opportunities
which includes play may increase the meaning of a place to an individual.
A branch of literature merging both affordances and adult play arises
in the form of studies over ludic design principles, especially in the form on
urban interventions. Ludic urban interventions are those that encourage spontaneous
and undirected playfulness that answers our innate need to explore, discover,
experiment and even test our mental and physical boundaries (Donoff, 2017). One
study (Donoff, 2014) observes case studies of ludic design to decipher how it can act as a pedestrian
motivator, combining elements of play with elements of walkable urban design to
increase pedestrian activity. Ludic design elements reveal how people are
innately drawn to novelty, soft edges, nice scents, gentle surprises, and pleasant
memories (Donoff, 2017), and promotes the active use of these elements in urban
design to increase overall well-being and connection to the built environment. In
the same study (Donoff, 2017), the author pushed for opportunities for
interstitial play—play that fits seamlessly into the urban structure—not just components
of play delegated to playgrounds and plaza spaces. Here, the main street appears
as the prime subject for a test of interstitial play elements. It is in the name
itself, America’s main streets are engrained in American culture as the primary
through-lane, however, main streets are declining as work moves to remote and
old office spaces are left empty. Perhaps playful interventions in these
by-ways are a key in revitalizing these declining streets and can be used as a
testament to increasing playful design components to other interstitial areas in
the urban fabric.


Hey Avery! Your background section is really looking awesome! I honestly don't have many notes other than how I appreciate your scholarly references and the way it flows into a cohesive narrative. Great job!
ReplyDeleteHi! I really enjoyed reading this first pass at your background section. I feel it does a great job at centering the reader into why you are doing this specific study for both personal reasons and also to fill the gap in the field of play you described. This definitely inspired me to think about how my background section could better describe qualities of play in relation to design of space, which you did a great job at. Keep up the great work!
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